Item: Fleshgem (Combat)
Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles.
These pointed crystal shards embedded in your fingers grant you a fist Strike that deals 1d6 piercing damage, is in the brawling group, and has the magical and unarmed traits. Combat fleshgems can be enhanced with the effects of handwraps of mighty blows, as normal for an unarmed attack.
Trait Effects
Invested: A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.
Related Items
| Name | Level | Rarity |
|---|---|---|
| Arboreal Boots | 5 | Common |
| Chaos Collar | 5 | Common |
| Ring of the Tiger | 5 | Uncommon |
| Druid's Crown | 6 | Common |
| Hosteling Statuette | 4 | Uncommon |
| Wildwood Ink | 4 | Common |
| Alacritous Horseshoes | 7 | Common |
| Broken Tusk Pendant | 3 | Rare |
| Clawed Bracers | 7 | Common |
| Cloak of Gnawing Leaves | 3 | Rare |
| Cloak of Thirsty Fronds | 7 | Rare |
| Raven Band | 3 | Uncommon |
| Swarmform Collar | 7 | Uncommon |
| Swiftmount Saddle | 7 | Uncommon |
| Collar of Inconspicuousness | 8 | Common |
| Fleshgem (Earthspeaker) | 8 | Uncommon |
| Steadyfoot Tassel | 2 | Uncommon |
| Ursine Avenger Hood | 2 | Unique |
| Arboreal Boots (Greater) | 9 | Common |
| Collar of Empathy | 9 | Common |