Item: Energy Breath Potion (Electricity, Lesser)

Level7
Rarity
Common
CategoryPotion
Price70 gp
UsageHeld in one hand
PublicationPathfinder GM Core

Activate 1 (manipulate)


Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction.

Energy Breath 1 You create a 30-foot line of electricity which deals 4d6 electricity damage. All creatures in the area must attempt a DC 23 Basic Reflex save.

After you use Energy Breath, you can't do so again for [[/gmr 1d4 #Recharge Energy Breath]]{1d4 rounds}.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Potion: A potion is a consumable magical liquid activated when you drink it.


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