Item: Cold Comfort (Greater)
Activate 1 Interact
Duration Ice created by the pellets lasts for 3 hours or until broken.
The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 20-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 34 Reflex save. On a failure, the creature takes 4d6 cold damage and is Immobilized for 1 minute or until it Escapes (DC 31) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Huge creature, up to two Large creatures or up to eight Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance.
Trait Effects
Alchemical: Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren’t magical and don’t radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
Cold: Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Cold Comfort (Lesser) | 7 | Uncommon | 70 gp |
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