Item: Chalice Implement

Level0
Rarity
Common
Price-
UsageHeld in one hand
PublicationPathfinder Dark ArchiveLegacy

Chalice implements are vessels that fill with liquid, associating them with healing, nourishment, and life. Your chalice might be a traditional cup or goblet, but it could also be a small amphora, a polished gourd, or even a hollowed-out skull. Chalice implements are associated with the astrological signs of the mother and the newlyweds, as well as the sea dragon.

Initiate Benefit

While holding your chalice, you can drink from it or feed its liquid to an ally to improve their health. You gain the Drink From The Chalice action.


Adept Benefit

The life essence shed from blood empowers your chalice. If you or an ally within 30 feet takes piercing or slashing damage from a foe's critical hit or takes persistent bleed damage, Drinking From The Chalice before the end of your next turn grants that injured creature greater restoration to make up for its lost vitality.

On a sip, the temporary Hit Points granted to the creature increase to twice your level. When drained, the chalice heals the creature 5 Hit Points for each level you have.


Intensify Vulnerability

Your reinforced chalice can collect a creature's life force from a distance to become empowered. While you're within 30 feet of the target of your Exploit Vulnerability, you increase the effect if someone Drinks from the Chalice. Add additional temporary Hit Points equal to your level if the drinker sips, or add twice your level to the Hit Points regained if the drinker drains the chalice.

Paragon Benefit

When you or an ally drain the chalice, the overwhelming vitality it's collected helps you overcome many ailments. Reduce the drinker's Clumsy, Enfeebled, Frightened, Stupefied, and Stunned values by 1. (This reduces the stunned condition only if it has a condition value, not when it has a duration.) The drinker also reduces its Drained value by 1, but it can reduce its drained condition by Drinking from the Chalice only once per day.

In addition, the chalice attempts to counteract all poisons, diseases, and curses afflicting the drinker, using half your level rounded up as the counteract rank and your class DC - 10 as the counteract modifier. If the chalice fails to counteract a given affliction for a drinker, it can't attempt to counteract that affliction again until midnight.




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