Yig

Creature 23

Source Pathfinder Adventure Path #225: VaultlinesRemaster

uniqueBeastMythic
Perception +38; Darkvision, Scent
Skills Acrobatics +39, Athletics +43, Deception +39, Intimidation +41, Medicine +38, Nature +42, Occultism +39, Religion +40, Stealth +39, Survival +38
CHA +8
CON +8
DEX +6
INT +6
STR +10
WIS +9

AC 49; Fort +41, Ref +35, Will +38
HP 460
Resistances Cold 25, Mental 25, Mythic 23
Speed 40 feet, Climb 40 feet, Fly 40 feet, Swim 40 feet

To call Yig benign is perhaps too generous, but among the eldritch entities that comprise the Great Old Ones and Outer Gods, the word is indeed apropos. While those who worship Yig know that the patience of the so-called Father of Serpents is limited and expect no kindness from him, Yig nonetheless seeks vengeance against those who harm his beloved serpents—and sometimes his non-serpent worshippers as well.

Great Old Ones

Although Yig is one of the least powerful of the Great Old Ones, his might vastly outstrips that of most mortal creatures. He exists outside of the cycle of souls and is immortal—if a way exists that Yig can be permanently slain, none yet know it. Likewise, no one can say for certain where Yig's home world lies. Indeed, the Great Old One counts any world on which serpents might be found as his own.

Yig's Worshippers

Yig has worshippers on many worlds, and unlike most Great Old Ones, he sometimes takes notice of those who venerate him. He has even been known to reward his faithful from time to time—a trait not shared by the other Great Old Ones. Worship of Yig has long been a point of friction in sekmin society, where venerating deities other than Ydersius is often synonymous with treason. Additional information concerning Yig's worshippers, including his clerics, appears on pages 318–319 of Pathfinder Lost Omens Divine Mysteries.


Melee Jaws +43 (Deadly d12, Magical, Reach 10, Unarmed), Damage 3d10+20 Piercing
Melee Claw +43 (Agile, Magical, Reach 10, Unarmed), Damage 4d6+20 Slashing
Melee Tail +43 (Magical, Reach 15, Unarmed), Damage 4d6+20 Bludgeoning


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