Worm That Walks Cultist
Creature 14uncommonAberrationChaoticEvilSwarm
Perception +25; Darkvision, Tremorsense
Skills Acrobatics +24, Deception +28, Intimidation +26, Occultism +27, Society +23, Stealth +28
CHA +8
CON +5
DEX +8
INT +5
STR +5
WIS +4
AC 36 (all-around vision); Fort +23, Ref +28, Will +26
HP 200 (fast healing 10)
Resistances Physical 10
Weaknesses Area Damage 10, Splash Damage 10
Speed 30 feet
This worm that walks was a cultist of the Great Old One Hastur in its prior life. It continues its conspiracies and strives to further its evil plots in its new life.
Melee Tendril +29 (Reach 10), Damage 4d8+14 Piercing
Occult Spontaneous Spells DC 34, attack +26
Charm(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Illusory Disguise(Rank 1)
Light(Rank 1)
Mage Hand(Rank 1)
Mindlink(Rank 1)
Ray of Enfeeblement(Rank 1)
Shield(Rank 1)
Comprehend Language(Rank 2)
Illusory Creature(Rank 2)
Mirror Image(Rank 2)
Undetectable Alignment(Rank 2)
Dream Message(Rank 3)
Haste(Rank 3)
Hypercognition(Rank 3)
Slow(Rank 3)
Dimension Door(Rank 4)
Modify Memory(Rank 4)
Phantasmal Killer(Rank 4)
Suggestion(Rank 4)
Veil(Rank 4)
Black Tentacles(Rank 5)
Mind Probe(Rank 5)
Phantom Pain(Rank 5)
Subconscious Suggestion(Rank 5)
Dispel Magic(Rank 6)
Dominate(Rank 6)
Paranoia(Rank 6)
Summon Entity(Rank 6)
Visions of Danger(Rank 7)
Warp Mind(Rank 7)
Tremorsense 30 feet
All-Around Vision
Fast Healing 10
Swarm Mind