Worm That Walks Cultist

Creature 14
uncommonAberrationChaoticEvilSwarm
Perception +25; Darkvision, Tremorsense
Skills Acrobatics +24, Deception +28, Intimidation +26, Occultism +27, Society +23, Stealth +28
CHA +8
CON +5
DEX +8
INT +5
STR +5
WIS +4

AC 36 (all-around vision); Fort +23, Ref +28, Will +26
HP 200 (fast healing 10)
Resistances Physical 10
Weaknesses Area Damage 10, Splash Damage 10
Speed 30 feet

This worm that walks was a cultist of the Great Old One Hastur in its prior life. It continues its conspiracies and strives to further its evil plots in its new life.


Melee Tendril +29 (Reach 10), Damage 4d8+14 Piercing

Occult Spontaneous Spells DC 34, attack +26
Charm(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Light(Rank 1)
Mage Hand(Rank 1)
Mindlink(Rank 1)
Shield(Rank 1)
Mirror Image(Rank 2)
Haste(Rank 3)
Slow(Rank 3)
Suggestion(Rank 4)
Veil(Rank 4)
Mind Probe(Rank 5)
Phantom Pain(Rank 5)
Dispel Magic(Rank 6)
Dominate(Rank 6)
Paranoia(Rank 6)
Warp Mind(Rank 7)

Tremorsense 30 feet
All-Around Vision
Fast Healing 10
Swarm Mind