Vansidieth
Creature 18uncommonDemonFiendUnholy
Perception +32; Darkvision, Truesight
Skills Athletics +33, Deception +35, Intimidation +35, Religion +30
CHA +9
CON +6
DEX +5
INT +5
STR +7
WIS +6
AC 41; Fort +31, Ref +29, Will +32
HP 410
Weaknesses Cold Iron 15, Holy 15
Speed 35 feet, Fly 35 feet
Vansidieths rise from the souls of politicians or generals whose pride resulted in great social suffering and tragedy.
Demonic Generals
While some consider demons to be bickering monsters known more for infighting than uniting in a single army, the story of the Worldwound teaches an important lesson. A powerful demon can organize demonic hordes into an incredibly destructive war machine, and vansidieths often lead those armies as generals, coaxing cooperation from the fiendish rabble.
Melee Bastard Sword +35 (Magical, Two Hand D12, Unholy), Damage 3d8+15 slashing plus 1d6 Fire
Melee Jaws +33 (Magical, Unarmed, Unholy), Damage 3d10+15 piercing plus 2d6 Spirit
Melee Claw +33 (Agile, Magical, Unarmed, Unholy), Damage 3d10+15 Slashing
Divine Innate Spells DC 40, attack +32
Daze(Rank 1)
Heal(Rank 1)
Illusory Disguise(Rank 1)
Shield(Rank 1)
Telekinetic Projectile(Rank 1)
Spiritual Armament(Rank 2)
Translocate(Rank 4)
Translocate (At Will)(Rank 4)
Dominate(Rank 6)
Truesight (Constant)(Rank 6)
Divine Decree(Rank 7)
Regenerate(Rank 7)
Overwhelming Presence(Rank 9)
Constant Spells
Reactive Strike