Traveling Priest of Desna

Creature 9
commonHumanHumanoid
Perception +19
Skills Acrobatics +17, Diplomacy +17, Religion +21, Society +16, Survival +19
CHA +2
CON +1
DEX +4
INT +1
STR +2
WIS +4

AC 27; Fort +16, Ref +19, Will +19
HP 140
Speed 30 feet

Deities and their religions are only as strong as the belief of their faithful. Traveling priests spread word to all corners of Golarion, building the numbers devoted to their denomination through their journeys. No matter where they may be headed or found, a traveling priest is likely to be healing someone with a spell, delivering a message, or simply trying to ensure their faith is spread.


Religions inspire devout individuals to uphold their tenets.


Melee Starknife +20 (Agile, Deadly D6, Finesse, Magical, Versatile S), Damage 2d4+8 Piercing
Melee Starknife +20 (Agile, Deadly D6, Magical, Thrown 20, Versatile S), Damage 2d4+8 Piercing
Melee Fist +19 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+8 Bludgeoning

Divine Prepared Spells DC 27, attack +19
Alarm(Rank 1)
Create Water(Rank 1)
Detect Magic(Rank 1)
Divine Lance(Rank 1)
Heal(Rank 1)
Know the Way(Rank 1)
Light(Rank 1)
Read Aura(Rank 1)
Sleep(Rank 1)
Create Food(Rank 2)
Silence(Rank 2)
Holy Light(Rank 3)
Safe Passage(Rank 3)
Translocate(Rank 4)
Sending(Rank 5)
Cleric Domain Spells DC 27, attack +19
Agile Feet(Rank 1)