The Wriggling Man

Creature 21
uniqueAberrationChaoticEvilSwarm
Perception +35; Darkvision, Tremorsense
Skills Acrobatics +39, Arcana +41, Deception +39, Nature +37, Society +41, Stealth +39
CHA +8
CON +5
DEX +9
INT +10
STR +5
WIS +6

AC 47 (all-around vision); Fort +34, Ref +39, Will +35
HP 325 fast healing 20
Resistances Fire 10, Physical 20
Weaknesses Area Damage 20, Splash Damage 20
Speed 30 feet

This worm that walks was a cultist of the Great Old One Hastur in its prior life. It continues its conspiracies and strives to further its evil plots in its new life.


Melee Tendril +36 (Reach 10), Damage 4d12+13 Piercing

Arcane Prepared Spells DC 44, attack +36
Acid Splash(Rank 1)
Charm(Rank 1)
Command(Rank 1)
Daze(Rank 1)
Electric Arc(Rank 1)
Ray of Frost(Rank 1)
Shield(Rank 1)
Glitterdust(Rank 2)
Invisibility(Rank 2)
Mirror Image(Rank 2)
Blindness(Rank 3)
Earthbind(Rank 3)
Fireball(Rank 3)
Slow(Rank 3)
Fly(Rank 4)
Suggestion(Rank 4)
Veil(Rank 4)
Mind Probe(Rank 5)
Feeblemind(Rank 6)
True Seeing(Rank 6)
Contingency(Rank 7)
Mind Blank(Rank 8)
Disjunction(Rank 9)
Time Stop(Rank 10)
Major Staff of Transmutation DC 44, attack +36
Fleet Step(Rank 1)
Jump(Rank 1)
Sigil(Rank 1)
Enlarge(Rank 2)
Feet to Fins(Rank 3)
Gaseous Form(Rank 4)
Shape Stone(Rank 4)
Dragon Form(Rank 6)

Tremorsense 30 feet
All-Around Vision
+4 Status to All Saves vs. Mental
Fast Healing 20
Swarm Mind