The Wriggling Man
Creature 21uniqueAberrationChaoticEvilSwarm
Perception +35; Darkvision, Tremorsense
Skills Acrobatics +39, Arcana +41, Deception +39, Nature +37, Society +41, Stealth +39
CHA +8
CON +5
DEX +9
INT +10
STR +5
WIS +6
AC 47 (all-around vision); Fort +34, Ref +39, Will +35
HP 325 fast healing 20
Resistances Fire 10, Physical 20
Weaknesses Area Damage 20, Splash Damage 20
Speed 30 feet
This worm that walks was a cultist of the Great Old One Hastur in its prior life. It continues its conspiracies and strives to further its evil plots in its new life.
Melee Tendril +36 (Reach 10), Damage 4d12+13 Piercing
Arcane Prepared Spells DC 44, attack +36
Acid Splash(Rank 1)
Charm(Rank 1)
Command(Rank 1)
Daze(Rank 1)
Electric Arc(Rank 1)
Magic Missile(Rank 1)
Ray of Enfeeblement(Rank 1)
Ray of Frost(Rank 1)
Shield(Rank 1)
Ventriloquism(Rank 1)
Glitterdust(Rank 2)
Invisibility(Rank 2)
Mirror Image(Rank 2)
Blindness(Rank 3)
Earthbind(Rank 3)
Fireball(Rank 3)
Slow(Rank 3)
Dimension Door(Rank 4)
Fly(Rank 4)
Suggestion(Rank 4)
Veil(Rank 4)
Black Tentacles(Rank 5)
Illusory Scene(Rank 5)
Mind Probe(Rank 5)
Baleful Polymorph(Rank 6)
Feeblemind(Rank 6)
True Seeing(Rank 6)
Contingency(Rank 7)
Project Image(Rank 7)
Reverse Gravity(Rank 7)
Mind Blank(Rank 8)
Disjunction(Rank 9)
Time Stop(Rank 10)
Major Staff of Transmutation DC 44, attack +36
Fleet Step(Rank 1)
Jump(Rank 1)
Sigil(Rank 1)
Enlarge(Rank 2)
Humanoid Form(Rank 2)
Feet to Fins(Rank 3)
Gaseous Form(Rank 4)
Shape Stone(Rank 4)
Baleful Polymorph(Rank 6)
Dragon Form(Rank 6)
Tremorsense 30 feet
All-Around Vision
+4 Status to All Saves vs. Mental
Fast Healing 20
Swarm Mind