Spirit Turtle
Creature 21rareChaoticFeyGood
Perception +35
Skills Diplomacy +36, Medicine +40, Nature +36, Occultism +34, Survival +40
CHA +7
CON +11
DEX +6
INT +6
STR +8
WIS +10
AC 45; Fort +40, Ref +32, Will +38
HP 320 regeneration 25 (deactivated by cold iron or unholy)
Resistances Fire 20, Physical 15
Weaknesses Cold Iron 20
Speed 30 feet, Swim 40 feet
Spirit turtles are benevolent fey known to heal those in need and confer other powerful gifts. These gentle giants resemble enormous turtles and often bear entire ecosystems on their shells.
In ancient times, so the legend goes, spirit turtles used to grant wishes to many mortals. After millennia of such encounters, the giant creatures grew tired and went into hiding or returned to their home plane, the First World. Those few spirit turtles who remain on Golarion now grant their favors only to the purest and worthiest mortal petitioners.
Melee Jaws +37 (Magical, Reach 20, Unarmed), Damage 4d12+14 Piercing
Melee Foot +37 (Magical, Reach 15, Unarmed), Damage 4d10+14 Bludgeoning
Primal Innate Spells DC 44, attack +0
Heal (At Will)(Rank 1)
Restoration(Rank 2)
Vital Beacon (At Will)(Rank 4)
Breath of Life(Rank 5)
Truespeech (Constant)(Rank 5)
Field of Life(Rank 6)
Plane Shift (Self Only)(Rank 7)
Regenerate(Rank 7)
Moment of Renewal(Rank 8)
Primal Phenomenon(Rank 10)
Revival(Rank 10)
Constant Spells
Regeneration 25 (Deactivated by Cold Iron or Unholy)
Improved Grab
Improved Knockdown