Sanctum Guardian

Creature 12

Source Pathfinder Adventure Path: Bastion of BlasphemiesRemaster

rareFiendGiantHumanoidUnholy
Perception +25; Darkvision, Lifesense
Skills Athletics +25, Medicine +25, Occultism +23, Religion +25, Stealth +21
CHA +4
CON +6
DEX +3
INT +3
STR +7
WIS +7

AC 32; Fort +22, Ref +19, Will +25
HP 215 void healing
Resistances Piercing 10, Slashing 10
Weaknesses Holy 10
Speed 30 feet

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable power over the undead. Tomb giants construct massive gothic settlements in haunted valleys and on forsaken hillsides, far enough away from the societies of smaller people that they remain relatively undisturbed, but close enough that they can raid the graveyards of nearby villages with impunity. Elder tomb giants enjoy the thrill of subduing, slaying, and reanimating their fellow giants. A tomb giant views its mortal life as only one part of its existence. After death, most tomb giants are reanimated as undead, who then continue to practice their necromantic arts.


Spread across the world, giants are as diverse as the isolated places they inhabit. A giant makes a big impression on the local environment, especially on smaller and weaker creatures.


Melee Scythe +27 (Deadly D10, Magical, Reach 10, Trip), Damage 2d10+13 slashing plus 1d4 Void
Melee Claw +26 (Agile, Reach 10, Unarmed), Damage 3d6+13 Slashing
Melee Broken Statuary +24 (Brutal), Damage 3d8+13 Bludgeoning

Divine Innate Spells DC 32, attack +24
Harm(Rank 1)

Lifesense (Imprecise) 60 feet
Void Healing