Priest of Sarenrae

Creature 6
commonHolyHumanHumanoid
Perception +14
Skills Diplomacy +12, Medicine +14, Religion +14, Society +11, Survival +12
CHA +2
CON +1
DEX +3
INT +0
STR +3
WIS +4

AC 21; Fort +11, Ref +13, Will +16
HP 80
Speed 25 feet

Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.


Religions inspire devout individuals to uphold their tenets.


Melee Scimitar +14 (Forceful, Magical, Sweep), Damage 1d6+8 Slashing
Melee Fist +13 (Agile, Nonlethal, Unarmed), Damage 1d4+8 Bludgeoning

Divine Prepared Spells DC 24, attack +16
Breathe Fire(Rank 1)
Detect Magic(Rank 1)
Divine Lance(Rank 1)
Heal(Rank 1)
Light(Rank 1)
Read Aura(Rank 1)
Spirit Link(Rank 1)
Fireball(Rank 3)
Holy Light(Rank 3)
Cleric Domain Spells DC 24, attack +16