Priest of Sarenrae
Creature 6commonHolyHumanHumanoid
Perception +14
Skills Diplomacy +12, Medicine +14, Religion +14, Society +11, Survival +12
CHA +2
CON +1
DEX +3
INT +0
STR +3
WIS +4
AC 21; Fort +11, Ref +13, Will +16
HP 80
Speed 25 feet
Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.
Religions inspire devout individuals to uphold their tenets.
Melee Scimitar +14 (Forceful, Magical, Sweep), Damage 1d6+8 Slashing
Melee Fist +13 (Agile, Nonlethal, Unarmed), Damage 1d4+8 Bludgeoning
Divine Prepared Spells DC 24, attack +16
Breathe Fire(Rank 1)
Detect Magic(Rank 1)
Divine Lance(Rank 1)
Heal(Rank 1)
Infuse Vitality(Rank 1)
Light(Rank 1)
Read Aura(Rank 1)
Spirit Link(Rank 1)
Vitality Lash(Rank 1)
Resist Energy(Rank 2)
Revealing Light(Rank 2)
Spiritual Armament(Rank 2)
Fireball(Rank 3)
Holy Light(Rank 3)
Cleric Domain Spells DC 24, attack +16
Dazzling Flash(Rank 1)