Ninth Army War Mage
Creature 3uncommonEvilHumanHumanoid
Perception +7
Skills Arcana +11, Crafting +11, Stealth +7, Thievery +9
CHA +1
CON +1
DEX +2
INT +4
STR +0
WIS +1
AC 17; Fort +8, Ref +9, Will +10
HP 31
Speed 25 feet
Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.
A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.
Melee Staff +7 (Two Hand D8), Damage 1d4 Bludgeoning
Arcane Prepared Spells DC 20, attack +12
Burning Hands(Rank 1)
Dancing Lights(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Electric Arc(Rank 1)
Mage Hand(Rank 1)
Magic Missile(Rank 1)
Message(Rank 1)
Shield(Rank 1)
Acid Arrow(Rank 2)
Glitterdust(Rank 2)
See Invisibility(Rank 2)
Wizard School Spell DC 20, attack +12
Force Bolt(Rank 1)