Ninth Army Mage

Creature 1
uncommonEvilHumanHumanoid
Perception +5
Skills Arcana +8, Society +7, Stealth +5, Thievery +7
CHA +1
CON +1
DEX +2
INT +4
STR +0
WIS +1

AC 14; Fort +6, Ref +7, Will +8
HP 14
Speed 25 feet

Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.


A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.


Melee Staff +3 (Two Hand D8), Damage 1d4 Bludgeoning

Arcane Prepared Spells DC 17, attack +9
Daze(Rank 1)
Detect Magic(Rank 1)
Electric Arc(Rank 1)
Message(Rank 1)
Shield(Rank 1)
Wizard School Spell DC 17, attack +9
Force Bolt(Rank 1)