Lampad Queen

Creature 15
uncommonEarthFeyNymph
Perception +27; Darkvision
Skills Acrobatics +27, Athletics +28, Deception +31, Diplomacy +33, Intimidation +33, Nature +27, Occultism +27, Performance +29, Society +25, Stealth +27
CHA +8
CON +7
DEX +8
INT +4
STR +3
WIS +4

AC 38; Fort +26, Ref +29, Will +25
HP 235
Weaknesses Cold Iron 10
Speed 30 feet, Climb 30 feet

Lampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and muses. Lampad queens have a particular animosity for the many predominantly evil underground ancestries, such as drow and duergar, and they are particularly fond of bats. Many lampad queens have nykteras as favored attendants.


Nymphs are fey guardians of nature possessed of great beauty and forms that meld breathtaking humanoid features with the natural elements they guard. Nymph queens are powerful nymphs who rule over and protect a much greater territory of untouched wilderness. For instance, a lampad might guard a beautiful underground cavern, but a lampad queen might call an entire system of caves their domain.


Melee Earthen Fist +29 (Agile, Finesse), Damage 3d10+9 bludgeoning plus 1d6 Mental
Melee Light Wisp +29 (Magical), Damage 2d8+9 mental plus 2d6 fire plus 2d6 Vitality

Primal Prepared Spells DC 38, attack +30
Ant Haul(Rank 1)
Detect Magic(Rank 1)
Electric Arc(Rank 1)
Fleet Step(Rank 1)
Guidance(Rank 1)
Gust of Wind(Rank 1)
Stabilize(Rank 1)
Enlarge(Rank 2)
Earthbind(Rank 3)
Haste(Rank 3)
Slow(Rank 3)
Fly(Rank 4)
Petrify(Rank 6)
Energy Aegis(Rank 7)
Regenerate(Rank 7)
Earthquake(Rank 8)
Primal Innate Spells DC 38, attack +30
Heal(Rank 1)
Light(Rank 1)
Shape Stone(Rank 4)

Constant Spells