Insidiator

Creature 1
commonDevilFiendUnholy
Perception +10; Greater Darkvision
Skills Deception +7, Religion +6, Society +6, Stealth +6
CHA +4
CON +1
DEX +2
INT +3
STR +1
WIS +1

AC 15; Fort +4, Ref +7, Will +9
HP 20
Resistances Physical 3, Poison 3
Weaknesses Holy 3
Speed 25 feet, Fly 20 feet

These devils from the first layer of Hell serve their betters by ensnaring those who are easily tempted and weaving plots that lead to the fall of mortal souls. Insidiators are commonly recruited to set up sting operations that entice mortals into committing terrible sins or lay bare the machinations of fiendish rivals. They delight in seeing their victims fall prey to their wellcrafted schemes and might spend years on the perfect plan, though the most efficient are more likely to rise through Hell's ranks.

An insidiator's talent for subtlety extends to their physical form. Their bat-like wings appear gossamer but, like the spider webs they resemble, are excellent for catching prey, sticking to enemies and trapping them in melee. When the mood strikes or circumstances warrant, entrapment devils can alter the color of their skin and wings to avoid detection.

Insidiators generally seek to avoid physical combat, preferring to toy with their targets in games of subterfuge and mental manipulation. Their specialty is leading a target down a convoluted path that ends with the target incriminating or damning themselves, forcing them to agree to the insidiator's demands. Should a would-be victim see through the insidiator's schemes, the devil concedes temporary defeat and leaves to begin plotting anew. When all else fails and physical tactics become necessary, entrapment devils are capable fighters who use their spiderlike webs and camouflage abilities to their advantage, employing sneak tactics to throw their opponents off-guard.