High Priest of Pharasma
Creature 9commonHumanHumanoid
Perception +20
Skills Diplomacy +25, Intimidation +17, Medicine +18, Performance +17, Religion +26
CHA +4
CON -1
DEX +2
INT +3
STR +1
WIS +5
AC 26; Fort +16, Ref +17, Will +21
HP 150
Speed 25 feet
High priests are the leaders of larger churches and similar religious establishments, watching over the lower-ranking clergy and ensuring the surrounding community is taken care of. This can be a highly political position, as the leader of the faith in an area has a powerful influence over everyday citizens.
Religions inspire devout individuals to uphold their tenets.
Melee Dagger +18 (Agile, Finesse, Magical, Versatile S), Damage 2d4+7 piercing plus 1d10 Spirit
Melee Dagger +17 (Agile, Magical, Thrown 10, Versatile S), Damage 2d4+7 piercing plus 1d10 Spirit
Melee Fist +17 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+7 bludgeoning plus 1d10 Spirit
Melee Hand Crossbow +17 (Reload 1), Damage 1d6+7 piercing plus 1d10 Spirit
Divine Prepared Spells DC 28, attack +20
Command(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Heal(Rank 1)
Message(Rank 1)
Mindlink(Rank 1)
Read Aura(Rank 1)
Spirit Link(Rank 1)
Vitality Lash(Rank 1)
Augury(Rank 2)
Darkvision(Rank 2)
Status(Rank 2)
Ghostly Weapon(Rank 3)
Heroism(Rank 3)
Holy Light(Rank 3)
Vision of Death(Rank 4)
Vital Beacon(Rank 4)
Breath of Life(Rank 5)