Halfling Yarnspinner
Creature 7commonHalflingHumanoid
Perception +14 (keen eyes)
Skills Arcana +16, Deception +16, Diplomacy +16, Intimidation +14, Occultism +17, Performance +19 (+21 for oratory), Religion +15, Society +15
CHA +5
CON +0
DEX +4
INT +4
STR -1
WIS +3
AC 24; Fort +11, Ref +15, Will +18
HP 110
Speed 25 feet
Yarnspinners weave captivating tales that entertain, educate, and preserve the rich heritage of the halfling people across generations.
Halflings thrive on simple pleasures—having a pint at the pub or warming their feet by the hearth.
Melee Shortsword +16 (Agile, Finesse, Magical, Versatile S), Damage 1d6+3 Piercing
Melee Fist +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+3 Bludgeoning
Melee Halfling Sling Staff +16 (Magical, Propulsive, Reload 1), Damage 1d10+3 Bludgeoning
Occult Spontaneous Spells DC 26, attack +18
Daze(Rank 1)
Detect Magic(Rank 1)
Figment(Rank 1)
Illusory Disguise(Rank 1)
Illusory Object(Rank 1)
Light(Rank 1)
Mindlink(Rank 1)
Read Aura(Rank 1)
Soothe(Rank 1)
Ventriloquism(Rank 1)
Invisibility(Rank 2)
Laughing Fit(Rank 2)
Revealing Light(Rank 2)
Haste(Rank 3)
Heroism(Rank 3)
Ring of Truth(Rank 3)
Confusion(Rank 4)
Honeyed Words(Rank 4)
Translocate(Rank 4)