Halfling Yarnspinner

Creature 7
commonHalflingHumanoid
Perception +14 (keen eyes)
Skills Arcana +16, Deception +16, Diplomacy +16, Intimidation +14, Occultism +17, Performance +19 (+21 for oratory), Religion +15, Society +15
CHA +5
CON +0
DEX +4
INT +4
STR -1
WIS +3

AC 24; Fort +11, Ref +15, Will +18
HP 110
Speed 25 feet

Yarnspinners weave captivating tales that entertain, educate, and preserve the rich heritage of the halfling people across generations.


Halflings thrive on simple pleasures—having a pint at the pub or warming their feet by the hearth.


Melee Shortsword +16 (Agile, Finesse, Magical, Versatile S), Damage 1d6+3 Piercing
Melee Fist +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+3 Bludgeoning
Melee Halfling Sling Staff +16 (Magical, Propulsive, Reload 1), Damage 1d10+3 Bludgeoning

Occult Spontaneous Spells DC 26, attack +18
Daze(Rank 1)
Detect Magic(Rank 1)
Figment(Rank 1)
Light(Rank 1)
Mindlink(Rank 1)
Read Aura(Rank 1)
Soothe(Rank 1)
Invisibility(Rank 2)
Laughing Fit(Rank 2)
Haste(Rank 3)
Heroism(Rank 3)
Confusion(Rank 4)
Translocate(Rank 4)