Greater Demonologist
Creature 9uncommonHumanHumanoid
Perception +18
Skills Arcana +19, Diplomacy +14 (+16 with demons), Religion +18
CHA +0
CON +2
DEX +1
INT +4
STR +3
WIS +4
AC 25; Fort +16, Ref +15, Will +18
HP 135
Speed 25 feet
Demonologists can pull a creature from the Outer Rifts and bend it to their will... for a time.
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Melee Longspear +20 (Magical, Reach), Damage 1d8+12 Piercing
Melee Fist +19 (Agile, Nonlethal, Unarmed), Damage 1d4+12 Bludgeoning
Arcane Prepared Spells DC 28, attack +20
Caustic Blast(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Fleet Step(Rank 1)
Grease(Rank 1)
Light(Rank 1)
Mending(Rank 1)
Read Aura(Rank 1)
Acid Grip(Rank 2)
Blur(Rank 2)
Environmental Endurance(Rank 2)
Laughing Fit(Rank 2)
See the Unseen(Rank 2)
Fireball(Rank 3)
Slow(Rank 3)
Clairvoyance(Rank 4)
Dispelling Globe(Rank 4)
Wall of Fire(Rank 4)