Gourd Leshy Witch

Creature 6
commonLeshyPlant
Perception +12; Low Light Vision
Skills Acrobatics +12, Intimidation +13, Nature +14, Occultism +16, Survival +12
CHA +1
CON +1
DEX +2
INT +4
STR +2
WIS +2

AC 22; Fort +11, Ref +14, Will +14
HP 80
Speed 25 feet

Some spooky leshies learn the ways of occult spellcasting from strange spirits of nature that lurk just out of sight or under cover of darkness. These witches treat their brooms as their familiars, imbuing the wood and straw with a sliver of sentience.


Nature spirits inhabit bodies made of plants or fungi, blooming from primal magic to become the small people called leshies. They come in a truly immense number of diverse shapes and sizes, more so than most peoples of Golarion. This variety of forms means a leshy could have a place in nearly any type of setting for any type of story.


Melee Broom +13 (Magical, Two Hand D8), Damage 1d4+6 bludgeoning plus 1d6 Void
Melee Dagger +12 (Agile, Finesse, Versatile S), Damage 1d4+6 piercing plus 1d6 Void
Melee Dagger +12 (Agile, Finesse, Thrown 10, Versatile S), Damage 1d4+6 piercing plus 1d6 Void
Melee Fist +12 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 bludgeoning plus 1d6 Void

Occult Prepared Spells DC 24, attack +16
Daze(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Figment(Rank 1)
Ill Omen(Rank 1)
Shield(Rank 1)
Void Warp(Rank 1)
Paranoia(Rank 2)
Slow(Rank 3)
Primal Innate Spells DC 24, attack +0
Witch Hex Spells DC 24, attack +0
Wilding Word(Rank 1)