Gegnir

Creature 20
uniqueChaoticEvilGiantMutantTroll
Perception +35; Darkvision
Skills Athletics +38, Intimidation +37, Occultism +35
CHA +4
CON +10
DEX +4
INT +2
STR +10
WIS +7

AC 44; Fort +38, Ref +30, Will +33
HP 470 regeneration 40 (deactivated by acid or fire)
Weaknesses Fire 20
Speed 30 feet, Climb 40 feet

Jotund trolls are gigantic, nine-headed horrors who prowl frigid moors, marshes, and wastelands, always alone and always enraged. While each of the jotund troll's nine heads possess their own brains and senses, they work much more in tandem than the dual-minded nature of the two-headed troll. Despite this, the heads often argue and bicker, particularly over which head gets to eat. The fact that all nine maws lead to the same shared stomach makes little difference in such culinary disagreements.

Prevailing wisdom holds that the jotund troll represents a primordial, if not original, shape and design for the first trolls to plague the world, arising from a mythical realm in the Great Beyond known as Jotungard. This sprawling domain, said to be nestled in a remote reach of Elysium, is the legendary home of the deities of giant-kind. Whether the jotund troll was created in Jotungard to plague the Material Plane as punishment or challenge, or if it's merely an evocative legend told by scholars, is unknown. In any case, the jotund trolls themselves likely care little.


Melee Jaws +38 (Magical, Reach 15, Unarmed), Damage 4d12+18 Piercing
Melee Claw +38 (Agile, Reach 15, Unarmed), Damage 4d8+18 Slashing
Melee Intestine +38 (Agile, Reach 30), Damage 4d4+10 Bludgeoning

Occult Innate Spells DC 39, attack +31
Daze(Rank 1)
Detect Magic(Rank 1)
Guidance(Rank 1)
Read Aura(Rank 1)
True Strike(Rank 1)
Mind Reading(Rank 3)
Confusion(Rank 4)
True Seeing(Rank 6)
Foresight(Rank 9)

Constant Spells
All-Around Vision
Regeneration 40 (Deactivated by Acid or Fire)
Attack of Opportunity
Catch Rock
Throw Rock
Grab