Entodemonologist
Creature 3rareChaoticEvilHumanHumanoid
Perception +11
Skills Arcana +10, Diplomacy +9 (+11 with demons), Religion +9
CHA +2
CON +1
DEX +2
INT +3
STR +0
WIS +3
AC 18; Fort +7, Ref +6, Will +9
HP 40
Speed 25 feet
Demonologists can pull a creature from the Abyss and bend it to their will... for a time.
Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.
Melee Sickle +10 (Agile, Finesse, Trip), Damage 1d6+5 Slashing
Arcane Prepared Spells DC 20, attack +12
Acid Splash(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Fleet Step(Rank 1)
Light(Rank 1)
Read Aura(Rank 1)
Acid Arrow(Rank 2)
Blur(Rank 2)