Eldritch Emeritus

Creature 17
commonHumanHumanoid
Perception +32
Skills Arcana +36, Intimidation +30, Nature +33, Occultism +33, Religion +33
CHA -1
CON +4
DEX +4
INT +8
STR +4
WIS +1

AC 39; Fort +27, Ref +27, Will +32
HP 290
Speed 25 feet

To outsiders, the eldritch emeritus looks something like a joke—a befuddled old scholar, their mind so stuffed with obscure theorems and abstract metaphysics that concerns about mere daily reality fade away. Those who know them, however, know that the eldritch emeritus wrote more treatises of spells than most wizards have had hot dinners, and if sufficiently annoyed, is entirely capable of providing a brief, thorough, and fatal demonstration.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.


Melee Fist +30 (Agile, Nonlethal, Unarmed), Damage 1d4+14 Bludgeoning
Melee Staff +31 (Magical, Two Hand D8), Damage 3d4+14 Bludgeoning
Melee Arcane Beam +31 (Arcane, Fire, Magical), Damage 6d6+10 Fire

Arcane Prepared Spells DC 38, attack +30
Detect Magic(Rank 1)
Fleet Step(Rank 1)
Light(Rank 1)
Sigil(Rank 1)
Sure Strike(Rank 1)
Dispel Magic(Rank 2)
Gecko Grip(Rank 2)
Translate(Rank 2)
Water Walk(Rank 2)
Earthbind(Rank 3)
Haste(Rank 3)
Locate(Rank 3)
Creation(Rank 4)
Fly(Rank 4)
Banishment(Rank 5)
Slither(Rank 5)
Disintegrate(Rank 6)
Teleport(Rank 6)
Earthquake(Rank 8)
Quandary(Rank 8)

Constant Spells