Demonologist

Creature 7
commonHumanHumanoid
Perception +15
Skills Arcana +16, Diplomacy +11 (+13 with demons), Religion +15
CHA +0
CON +2
DEX +1
INT +4
STR +3
WIS +4

AC 22; Fort +13, Ref +12, Will +15
HP 100
Speed 25 feet

Demonologists can pull a creature from the Outer Rifts and bend it to their will... for a time.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.


Melee Longspear +17 (Magical, Reach), Damage 1d8+9 Piercing
Melee Fist +16 (Agile, Nonlethal, Unarmed), Damage 1d4+9 Bludgeoning

Arcane Prepared Spells DC 25, attack +17
Daze(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Fleet Step(Rank 1)
Grease(Rank 1)
Light(Rank 1)
Mending(Rank 1)
Read Aura(Rank 1)
Acid Grip(Rank 2)
Blur(Rank 2)
Laughing Fit(Rank 2)
Fireball(Rank 3)
Slow(Rank 3)
Clairvoyance(Rank 4)
Wall of Fire(Rank 4)