Cult Leader
Creature 7commonHumanHumanoid
Perception +14
Skills Arcana +13, Deception +16, Diplomacy +14, Intimidation +16, Occultism +17, Society +13
CHA +5
CON +1
DEX +4
INT +4
STR +0
WIS +3
AC 23; Fort +12, Ref +15, Will +18
HP 95
Speed 25 feet
A career of mystical accomplishments combined with a lifetime of subterfuge and intimidation has elevated this occultist to a powerful position.
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Melee Shortsword +16 (Agile, Finesse, Magical, Versatile S), Damage 1d6+6 piercing plus 2d8 Void
Melee Fist +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 Bludgeoning
Occult Spontaneous Spells DC 26, attack +18
Bless(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Grim Tendrils(Rank 1)
Guidance(Rank 1)
Illusory Disguise(Rank 1)
Lock(Rank 1)
Phantasmal Minion(Rank 1)
Shield(Rank 1)
Void Warp(Rank 1)
Augury(Rank 2)
Calm(Rank 2)
Laughing Fit(Rank 2)
Stupefy(Rank 2)
Enthrall(Rank 3)
Haste(Rank 3)
Mind Reading(Rank 3)
Honeyed Words(Rank 4)
Outcast's Curse(Rank 4)
Suggestion(Rank 4)