Bone Mother
Creature 6commonHumanoidRatfolk
Perception +13; Low Light Vision
Skills Deception +14, Intimidation +14, Medicine +13, Occultism +16, Performance +14, Religion +13, Society +12
CHA +4
CON +0
DEX +3
INT +2
STR +0
WIS +3
AC 23; Fort +12, Ref +13, Will +15
HP 80
Speed 25 feet
The bone mother—a warren's oracle—cuts an imposing figure. Bone mothers can be any gender despite the name, wearing the skull of a giant rat and covering their clothing in dangling bones. When a member of the warren dies, they gift a bone (usually a finger bone) to the oracle, who exists as both a physical repository of those who came before and a living history of their warren.
Ysoki (or, as outsiders call them, ratfolk) in their warrens have a society that is both stern and democratic, caring and ever vigilant. And at the top is a handful of intimidating and protective figures who make sure the swarm remains safe.
Melee Dagger +16 (Agile, Finesse, Magical, Versatile S), Damage 1d4+6 piercing plus 1d10 Spirit
Melee Dagger +16 (Agile, Magical, Thrown 10, Versatile S), Damage 1d4+6 piercing plus 1d10 Spirit
Melee Jaws +15 (Agile, Finesse, Unarmed), Damage 1d4+6 piercing plus 1d10 Spirit
Occult Spontaneous Spells DC 24, attack +16
Bless(Rank 1)
Command(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Guidance(Rank 1)
Light(Rank 1)
Mindlink(Rank 1)
Sanctuary(Rank 1)
Telekinetic Projectile(Rank 1)
Augury(Rank 2)
Cleanse Affliction(Rank 2)
Dispel Magic(Rank 2)
Translate(Rank 2)
Enthrall(Rank 3)
Haste(Rank 3)
Paralyze(Rank 3)
Ring of Truth(Rank 3)