Bone Mother

Creature 6
commonHumanoidRatfolk
Perception +13; Low Light Vision
Skills Deception +14, Intimidation +14, Medicine +13, Occultism +16, Performance +14, Religion +13, Society +12
CHA +4
CON +0
DEX +3
INT +2
STR +0
WIS +3

AC 23; Fort +12, Ref +13, Will +15
HP 80
Speed 25 feet

The bone mother—a warren's oracle—cuts an imposing figure. Bone mothers can be any gender despite the name, wearing the skull of a giant rat and covering their clothing in dangling bones. When a member of the warren dies, they gift a bone (usually a finger bone) to the oracle, who exists as both a physical repository of those who came before and a living history of their warren.


Ysoki (or, as outsiders call them, ratfolk) in their warrens have a society that is both stern and democratic, caring and ever vigilant. And at the top is a handful of intimidating and protective figures who make sure the swarm remains safe.


Melee Dagger +16 (Agile, Finesse, Magical, Versatile S), Damage 1d4+6 piercing plus 1d10 Spirit
Melee Dagger +16 (Agile, Magical, Thrown 10, Versatile S), Damage 1d4+6 piercing plus 1d10 Spirit
Melee Jaws +15 (Agile, Finesse, Unarmed), Damage 1d4+6 piercing plus 1d10 Spirit

Occult Spontaneous Spells DC 24, attack +16
Bless(Rank 1)
Command(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Guidance(Rank 1)
Light(Rank 1)
Mindlink(Rank 1)
Sanctuary(Rank 1)
Augury(Rank 2)
Dispel Magic(Rank 2)
Translate(Rank 2)
Enthrall(Rank 3)
Haste(Rank 3)
Paralyze(Rank 3)