Bogeyman

Creature 10
uncommonEvilFey
Perception +19; Low Light Vision
Skills Acrobatics +23, Athletics +19, Deception +22, Intimidation +22, Society +16, Stealth +23, Thievery +21
CHA +6
CON +4
DEX +7
INT +0
STR +5
WIS +3

AC 30; Fort +16, Ref +23, Will +19
HP 175 fast healing 10
Weaknesses Cold Iron 10
Speed 30 feet

These nocturnal stalkers tail their chosen quarry for days, even weeks at a time, ominously showing up in back alleys, shadowy street corners, and even in victims' own homes before going in for the kill. For unfathomable reasons, a bogeyman may spare a victim's life and instead kidnap them, absconding to a far-off location before returning years later with a fresh bogey in tow.


Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.


Melee Claw +21 (Agile, Finesse, Magical, Unarmed), Damage 2d12+9 Slashing

Occult Innate Spells DC 27, attack +19
Fear(Rank 1)
Ghost Sound(Rank 1)
Message(Rank 1)
Invisibility(Rank 2)
Mind Reading(Rank 3)
Gaseous Form(Rank 4)
Nightmare(Rank 4)

Constant Spells
Fast Healing 10