School of Gates
Some are content to stay in place and let the world shape them, but you prefer to move at your own pace. You've studied the ancient aiudara and other structures to learn the magic of transposition, using your knowledge to move across great distances and even planes. With knowledge as your path and magic as your key, there's no door you can't open, and no world you won't explore.
Curriculum
- cantrips: Message, Telekinetic Hand
- 1st: Fleet Step, Lock, Thoughtful Gift
- 2nd: Knock, Warping Pull
- 3rd: Echo Jump, Trade Items
- 4th: Flicker, Translocate
- 5th: King's Castle, Magic Passage
- 6th: Collective Transposition, Teleport
- 7th: Interplanar Teleport, Planar Seal
- 8th: Quandary, Sudden Transposition
- 9th: Forest Of Gates
School Spells initial: Friendly Push; advanced: Rapid Retreat