Vindicator (Class Archetype)

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Many undead and supernatural predators have the ability to blend unseen among the general population, preying on mortals completely unaware of their presence. Vindicators are skilled warriors who use keen analytical talents and a smattering of divine magic to seek out such monstrous prey and pronounce judgment upon them. Evil religions, whose vindicators are more likely to be referred to as "inquisitors," occasionally train their agents to seek out heretics within their own ranks, a fact that contributes heavily to the attitudes of fear and mistrust many vindicators find themselves faced with in the course of their duties.

Additional Feats: 1st Domain Initiate; 4th Instructive Strike, Ongoing Investigation; 6th Thorough Research; 8th Advanced Domain

Vindicator 1st

  • ranger

You have been specially trained to use guile and magic to reveal hidden threats. You must select Vindicator Dedication as your 2nd-level class feat.

Prerequisites: You must be a ranger.

Vindicator Adjustments: You must choose a deity to be a follower of, and you gain your deity's sanctification.

You are trained in Religion instead of Nature.

You are trained in your deity's favored weapon. If your deity's favored weapon is a simple weapon or unarmed attack with a damage die smaller than d6, you gain the Deadly Simplicity feat. If your deity's favored weapon is an advanced weapon, your proficiency with it is equal to your proficiency with martial weapons.

You must choose the vindication edge for your hunter's edge.

You learn warden spells as divine spells instead of primal spells, and your spellcasting attribute is Wisdom. When you gain domain spells via the Domain Initiate or Advanced Domain feats, they are warden spells for the purposes of all your vindicator feats and abilities.

Vindication Edge

Your specialized training gives you a unique edge that allows you to more effectively bring the tools of your faith to bear against the monsters that lurk in the night or hide among the faithful.

You gain a +1 status bonus to your spell attack rolls against your hunted prey, and they take a –1 status penalty to their saving throws against divine spells you cast. You gain the Vindicator's Mark warden spell.

Trackless Journey 5th

Vindicators can choose to gain the benefits of this class feature in either urban or natural terrain, chosen at the time the class feature is gained.

Masterful Hunter 17th

The masterful hunter class feature gives an additional benefit based on your hunter's edge. Included here is the additional benefit for the vindication edge.

Vindication: You combine skill and magic to swiftly defeat your prey. The status bonus to divine spell attack rolls against your hunted prey increases to +2, and the status penalty to their saving throws against divine spells you cast is –2.


Vindicator Dedication Feat 2

  • archetype
  • class
  • dedication

Prerequisites Vindicator


Your church ensures that you are cared for. You can use Religion to Coerce, Gather Information, Make An Impression, or make a Request as long as you are in a town or city with a church dedicated to your deity. If the target of the check is also a worshipper of your deity or is your hunted prey, you gain a +2 circumstance bonus to the check.

Source: Pathfinder War of Immortals

Interrogate Feat 6

  • archetype
  • auditory
  • concentrate
  • linguistic
  • mental

You ask questions you know will be answered. Ask a question of a non-allied creature that you can see and have been conversing with. Attempt an Intimidation check against the creature's Will DC; if the creature is a member of the same religion as you, or is an undead or werecreature pretending to be a member of your faith, you get a +2 circumstance bonus on this check. The creature is then temporarily immune for 1 hour.


Critical Success The target must directly answer your question. It doesn't have to answer truthfully, but you gain a +4 circumstance bonus to your Perception DC if the creature attempts to Lie to you.

Success As critical success, but the circumstance bonus is +2.

Failure The target can refuse to answer you and becomes unfriendly if they weren't already unfriendly or hostile.

Critical Failure The target refuses to answer you and becomes hostile if they weren't already. You can't use Interrogate on the target again for 24 hours.

Source: Pathfinder War of Immortals

Silence The Profane Feat 8

  • archetype

Trigger A creature you can observe within reach of your deity's favored weapon casts a spell.

Requirements You are wielding your deity's favored weapon.


Your training included instruction on how to prevent enemy priests from using their magic against you, a technique you have mastered and adapted. Make a Strike with your deity's favored weapon against the triggering creature. On a success, the target is Off Guard until the end of your next turn. The triggering spell is disrupted on a critical success, or on a success if the target is your hunted prey and the spell is a divine spell.


Special If your deity's favored weapon is a ranged weapon, this reaction can trigger if the target is within its first range increment and you can make a ranged Strike instead of a melee Strike.

Source: Pathfinder War of Immortals

Vindicator's Judgment Feat 10

  • archetype

You can pronounce judgment on your foes, making them magically susceptible to your attacks. You gain the Vindicator's Judgment focus spell.


Source: Pathfinder War of Immortals

Call The Hunt Feat 12

  • archetype

Requirements You are observing your hunted prey.


You instruct your allies on how best to defeat your prey. Until the start of your next turn, whenever your hunted prey is within reach of you and at least one of your allies, it is Off Guard to all melee attacks. If you are sanctified, the unarmed attacks and weapon Strikes of you and all your allies gain the benefits of your sanctification against your hunted prey.

Source: Pathfinder War of Immortals

Vindicator (Class Archetype) Feats