Staff Acrobat

All archetypes

  • Uncommon

You can perform amazing acts in and out of combat when you have a spear, staff, or polearm.

Staff Acrobat Dedication Feat 2

  • Uncommon
  • archetype
  • dedication

Prerequisites Dexterity +3, trained in Acrobatics, trained in Athletics, trained with at least one of the following weapons: staff, bo staff, halfling sling staff, or any weapon in the spear or polearm group (referred to in this archetype as "your staff")


When you High Jump, Leap, or Long Jump while wielding your staff, you gain a +2 circumstance bonus to any Athletics check required and add 5 feet to the distance you can Leap vertically and horizontally. You can Shove and Trip even if you don't have a free hand, provided you are wielding your staff. Finally, when you roll a success on a check to Balance while wielding your staff, you get a critical success instead.

Source: Pathfinder #151: The Show Must Go On

Bullying Staff Feat 4

  • Uncommon
  • archetype

Requirements You are wielding your staff.


You can attempt to Shove or Trip creatures up to two sizes larger than you. If you have master proficiency with your staff, you can attempt to Shove or Trip creatures up to three sizes larger than you.

Source: Pathfinder #151: The Show Must Go On

Staff Sweep Feat 6

  • Uncommon
  • archetype
  • flourish

Requirements You are wielding your staff.


You sweep your foes away with your staff. Roll an Athletics check to Shove or Trip, and compare the result to the appropriate DCs of up to two foes, each of whom must be within your reach and no more than 5 feet apart.

Source: Pathfinder #151: The Show Must Go On

Levering Strike Feat 8

  • Uncommon
  • archetype
  • press

Requirements You are wielding your staff.


Make a Strike with your staff. As long as you don't critically fail, the target becomes Off Guard and takes a -2 circumstance penalty to its DC against Shove, Trip, and Tumble Through attempts until the start of your next turn.

Source: Pathfinder #151: The Show Must Go On

Whirlwind Stance Feat 10

  • Uncommon
  • archetype
  • flourish
  • stance

Requirements You are wielding your staff, which must have the parry trait.


You use your staff as a defensive implement as well as an offensive one. You gain a +2 circumstance bonus to AC as long as you remain in this stance.

Source: Pathfinder #151: The Show Must Go On

Pivot Strike Feat 14

  • Uncommon
  • archetype
  • attack

Requirements You are wielding your staff.


You Leap and then Strike using your staff. You gain a circumstance bonus to damage for the Strike equal to twice the number of weapon damage dice. Regardless of whether your Strike hit, you can then attempt to Shove or Trip the target.

Source: Pathfinder #151: The Show Must Go On

Staff Acrobat Feats