Shadowcaster

All archetypes

  • Uncommon

The world is full of shadows, but each living creature possesses a form of inner light to ward against that ever-present darkness… all except shadowcasters. By trading away that piece of their spirit, shadowcasters have removed a limiter, allowing them to gain magical power rooted in the darkness; however, this trade also exposes them to otherworldly whispers from the realms of shadow.

Additional Feats: 4th Familiar; 6th Enhanced Familiar; 12th Shadow Magic; 14th Additional Shadow Magic, Shadow Illusion; 16th Shadow Power

Shadowcaster Dedication Feat 2

  • Uncommon
  • archetype
  • dedication

Prerequisites ability to cast spells


You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic. You can no longer cast spells that have the light trait; if an ability, such as a class feature or ancestry feat, would automatically grant you a light spell, such as the Domain Initiate feat granting you the Dazzling Flash spell, you don't gain that spell.

You gain the Cloak Of Shadow domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover using the Refocus activity. You can Refocus by meditating to siphon power from the Shadow Plane and refill your focus pool. Your domain spells from the shadowcaster archetype are of the same tradition as the spells you used to meet the shadowcaster archetype's prerequisites.

Source: Pathfinder Secrets of Magic

Shadow Spells Feat 4

  • archetype

Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition. Add Shadow Blast, Shadow Siphon, and Umbral Journey, Replicate, Shadow Army, Shadow Projectile, and Shadow Raid to your spell list. You can thus potentially learn these spells even if they aren't normally on your tradition's spell list.


Source: Pathfinder Secrets of Magic

Disciple Of Shade Feat 6

  • archetype

You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion. You gain the Inscrutable Mask domain spell. Increase the number of Focus Points in your focus pool by 1.


Source: Pathfinder Secrets of Magic

Shadow Spell Feat 8

  • archetype
  • shadow
  • spellshape

You attach a piece of your shadow to a spell to cloud the senses and cause mischief. If the next action you take is to Cast a Spell that has the shadow trait, choose one creature affected by the spell. This creature either gains a +2 status bonus to Stealth or takes a -2 status penalty to Perception (your choice). This lasts for 1 round. This choice and the effect occur after resolving any checks for the spell's initial effects. If the chosen creature is your enemy, it's affected only if your spell attack roll succeeded or if it failed its saving throw.

The effects of Shadow Spell end if you use Shadow Spell again.


Source: Pathfinder Secrets of Magic

Shadow Reservoir Feat 10

  • archetype

Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power. Your shadow reservoir contains a single spell of each spell rank at least 2 levels lower than the highest-rank spell you can cast from your spell slots. This spell must come from your spell list, you must have access to it, and it must require a spell attack roll or a saving throw. These spells don't need to be prepared and aren't in your repertoire.

Regardless of the way in which you cast spells, you can spontaneously cast a spell from your shadow reservoir by using one of your spell slots of the same rank. If you're a prepared spellcaster, you lose the spell you prepared in that slot.

Spells cast from your shadow reservoir gain the shadow trait, and affected creatures might be able to disbelieve them. If the spell requires an attack roll, use the higher of the target's AC or their Will DC. If the spell requires a saving throw, the target uses their Will saving throw or the spell's normal saving throw, whichever is higher. Each time a creature fails its saving throw against a spell cast from your reservoir, you gain a small tattoo inked on your flesh out of pure shadowstuff.

If you have more than one source of spells you can cast with spell slots, such as if you're a spellcaster with a multiclass archetype, choose one source of spells for your shadow reservoir.


Source: Pathfinder Secrets of Magic

Secrets Of Shadow Feat 12

  • archetype

Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm. Your shadow reservoir gains an additional spell 1 rank below the highest rank spell you can cast, in addition to the spells it already contains for all the levels below that.

In addition, the tattoos generated by casting shadow spells protect your body against harmful energies. You gain void resistance equal to the highest rank of spell you can cast from spell slots; if you have void healing (or are otherwise harmed by vitality damage and not void damage), you instead gain vitality resistance in the same amount.


Source: Pathfinder Secrets of Magic

Unending Emptiness Feat 14

  • archetype

You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight. You gain the Darklight domain spell. Increase the number of Focus Points in your focus pool by 1.


Source: Pathfinder Secrets of Magic

Shadowcaster Feats