Rivethun Invoker

All archetypes

  • Uncommon

Rivethun invokers manifest the spirits within their own body, gaining magical powers that bolster their physical form. They can ignore pain, defy death, and gain other powers thematically tied to the spirit they've invoked within their body.

Additional Feats: 6th Barreling Charge, Slam Down; 12th Crashing Slam, Overpowering Charge

Rivethun Invoker Dedication Feat 2

  • Uncommon
  • archetype
  • dedication

Prerequisites trained in Athletics and Religion

Access Followers of Rivethun have access to this feat.


You're a practicing Rivethun invoker, able to enter a trance that connects you physically and mentally to surrounding spirits. You become an expert in Athletics and Religion. You also gain the Diehard general feat and the Enter Spirit Trance ability.

Source: Pathfinder Lost Omens Divine Mysteries

Invoke Offense Feat 4

  • archetype
  • morph
  • spirit

Requirements You're under the effects of Enter Spirit Trance.


You manifest a physical attack of the spirits all around you, such as the claw of an animal spirit or the whipping vine of a nature spirit. You gain an unarmed attack that deals 1d8 spirit damage for the duration of your spirit trance. This unarmed attack is in the brawling weapon group and has the agile, finesse, and magical traits.

At 5th level, this unarmed attack gains the benefits of a striking rune. At 12th level, this unarmed attack gains the benefits of a greater striking rune. At 20th level, this unarmed attack gains the benefits of a major striking rune.

Source: Pathfinder Lost Omens Divine Mysteries

Leverage Anguish Feat 6

  • archetype
  • healing

Frequency once per day

Trigger You fail or critically fail a saving throw against a curse, death, emotion, or fear effect.


You leverage your emotional turmoil to mend your physical form. You regain 2d8 Hit Points. If you're a master in Athletics, you regain 4d8 Hit Points instead. If you're legendary in Athletics, you regain 6d8 Hit Points instead.

Source: Pathfinder Lost Omens Divine Mysteries

Invoke Defense Feat 8

  • archetype
  • morph

Requirements You're under the effects of Enter Spirit Trance.


You manifest a defensive quality of spirits all around, such as the thick hide of an animal spirit or the sturdy bark of a nature spirit. Choose bludgeoning, piercing, or slashing. You gain resistance equal to half your level to that damage type for the duration of your spirit trance.

If you use Invoke Defense again, you can choose a different type of damage, but you lose the previous resistance.

Source: Pathfinder Lost Omens Divine Mysteries

Defy Sorrow Feat 10

  • archetype

Trigger You're dealt mental damage or spirit damage or you fail or critically fail a saving throw against a mental effect.


You draw on this spiritual pain to push your body to greater heights. You gain the Quickened condition until the end of your next turn. You can use the extra action only to Step or Stride.

Source: Pathfinder Lost Omens Divine Mysteries

Invoke Movement Feat 12

  • archetype
  • morph

Requirements You're under the effects of Enter Spirit Trance.


You manifest a form of locomotion of the spirits all around, such as the wings of an animal spirit or the watery flow of a nature spirit. Choose a movement type: burrow, climb, fly, or swim. You gain a Speed in the chosen movement type equal to your base Speed (or half your Speed if you selected burrow) for the duration of your spirit trance. If you use Invoke Movement again, you can choose a different movement type, but you lose the previous form of movement.

Source: Pathfinder Lost Omens Divine Mysteries

One With The Spirits Feat 16

  • archetype

Frequency once per hour

Requirements You're under the effects of Enter Spirit Trance.


The spirits you've invoked throughout your life have left behind echoes and spiritual fragments, which you can manifest across your own flesh, temporarily transforming you into something more akin to spirit than mortal. For 1 minute, you gain fast healing 5 and you become Concealed. You can't use this concealment to Hide. Your Strikes gain the benefits of a ghost touch property rune. Whenever you deal damage with a Strike, you can choose to have that Strike deal spirit damage, rather than its usual damage type.

If you would be knocked Unconscious or your dying value would increase while One with the Spirits is active, the spirits revive you at the beginning of your next turn, restoring you to 30 Hit Points. One with the Spirits then immediately ends.

Source: Pathfinder Lost Omens Divine Mysteries

Rivethun Invoker Feats