Rivethun Emissary
Rivethun emissaries form bonds with external spirits, using their own spiritual power as an anchor. This is a diplomatic endeavor, not a sycophantic one; they form mutual alliances and bonds of friendship and respect, they don't swear their service. In this way, Rivethun emissaries serve as intermediaries between the Universe and the spirit world.
Additional Feats: 6th Enhanced Familiar; 8th Incredible Familiar
Rivethun Emissary Dedication Feat 2
Prerequisites trained in Diplomacy and Religion
Access Followers of Rivethun have access to this feat.
You're a practicing Rivethun emissary, skilled at interacting and bonding with the spirits of living creatures. You become an expert in Diplomacy and Religion. You also gain the Bond With Spirit activity and the Entreat Spirit focus spell. If you don't already have one, you gain a focus pool, which you can regain using the Refocus activity to nurture your personal well of spiritual power. Your Rivethun focus spells are divine spells; when you gain this feat, you become trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for Rivethun focus spells is Wisdom.
Source: Pathfinder Lost Omens Divine Mysteries
Emissary Familiar Feat 4
You forge a mystical bond with a spirit or create a spirit from a fragment of your own soul. You gain a familiar. If you already have a familiar, you gain the Enhanced Familiar feat.
Your familiar gains two additional familiar abilities each day, one of which must be used to select Synchronize Spirit.
Source: Pathfinder Lost Omens Divine Mysteries
Domain Spirit Feat 6
You forge an intense spiritual bond of mutual trust and appreciation with a single spirit that you have already bonded with using Bond with Spirit. Forming this bond takes 24 hours of communion, during which time you must remain within 30 feet of the creature or within that terrain. If the creature is intelligent, this also requires that creature's consent, and that intelligent creature can choose to sever this bond with you at any time as a free action, which has the concentrate trait. This spirit is your domain spirit. The bond between you and your domain spirit is not weakened by time or distance, but you can only maintain one such bond at a time, regardless of how many bonded spirits you can maintain.
Select one domain related to your domain spirit. You always have the option to select the healing or soul domain. If your spirit is a creature, select your domain from the following: ambition, confidence, family, might, protection, or trickery. If your spirit is a terrain, select your domain from the following: air, cities, darkness, earth, nature, travel, water, or wood. If your spirit has a trait that shares a name with a domain, you can add that domain to your list of available options. Your GM can choose to add domains to your list of available options, to represent your domain spirit's unique interests. The domain you select from among your available options must have a clear connection to your domain spirit. For example, if you bond with a fire elemental, you add the fire domain to the list of options available to you, but if you bond with a deserted tropical island, you can't select the cities domain, even though it's among the options usually available to terrain spirits. Your GM is the final arbiter of which domains you can select from. You gain the initial domain spell for that domain. This domain spell is a Rivethun focus spell.
You can choose to bond with a new domain spirit, ending your bond with your current domain spirit and bonding with a different one, to change your selected domain. This process takes 24 hours and follows all the same requirements for forming a bond with your initial domain spirit. During this time of communion, you do not have access to your domain spells granted by your domain spirit. When this bond is formed with your new domain spirit, select one domain related to your new spirit, following the above rules for selecting a domain.
Source: Pathfinder Lost Omens Divine Mysteries
Kaleidoscopic Entreaty Feat 8
If your next action is to cast Entreat Spirit, you can cause that spirit to unleash a brilliant display of color, light, and sound in a 10-foot emanation centered on you. Each creature in the area must attempt a Fortitude save against your class DC or spell DC with the following results.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure The creature is Blinded for 1 round and dazzled for 1 minute.
Source: Pathfinder Lost Omens Divine Mysteries
Rivethun Devotion Feat 8
Through study, dedication, and introspection, you've learned to wield magic that affects the spirit. You gain See The Unseen and Spirit Link as 2nd-rank divine innate spells. You can cast each of these spells once per day. If you're a master in Religion, spirit link is heightened to 3rd rank. If you're legendary in Religion, spirit link is heightened to 4th rank.
Source: Pathfinder Lost Omens Divine Mysteries
Advanced Domain Spirit Feat 10
Your connection with your domain spirit has deepened. You gain the advanced domain spell from the domain granted by your domain spirit.
Source: Pathfinder Lost Omens Divine Mysteries
Consult The Spirits (Rivethun Emissary) Feat 12
Frequency once per day
You spend 1 hour communing with powerful spirits of the world to gain insight, information, or advice. Select advice or answers.
If you selected advice, choose a particular goal or activity you plan to engage in today, or an event you might expect to happen today. The spirits share with you a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.
If you selected answers, ask two clear and concise questions. The spirits answer your questions. If the question is easy for the spirits to answer accurately, they answer clearly. Otherwise, they answer cryptically, often in the form of a rhyme or omen.
Regardless of your choice, the spirits additionally bless you, granting you a +1 status bonus with a skill that the spirits believe will be of use to you today. The GM selects this skill on behalf of the spirits. This bonus lasts until the end of the day.
Source: Pathfinder Lost Omens Divine Mysteries
Manifold Conduit Feat 12
You can manifest multiple spirits at once in a cyclone around you. You gain the Entreat The Many focus spell.
Source: Pathfinder Lost Omens Divine Mysteries
Rivethun Adept Feat 16
Your ability to wield spirit magic has increased. You can cast Speak With Stones and Spiritual Guardian as a 5th-rank divine innate spells. You can cast each of these spells once per day. If you're legendary in Religion, spiritual guardian is heightened to 7th rank.
Source: Pathfinder Lost Omens Divine Mysteries
Emboldened With Glorious Purpose Feat 18
Communing with powerful spirits of the world and other powers far greater than yourself fills your heart with purpose and inspires you to strive for greater accomplishments. Whenever you Consult The Spirits, you gain a +1 status bonus to Will saving throws until the next time you make your daily preparations. This bonus increases to +2 against emotion and fear effects.
In addition, until the next time you make your daily preparations, you can do each of the following once.
- Roll a Will save twice and use the better result.
- Roll an attack roll twice and use the better result.
- Roll a skill check twice and use the better result; this skill check must be made with the skill that the spirits blessed during Consult the Spirits.
Source: Pathfinder Lost Omens Divine Mysteries
Rivethun Emissary Feats
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Rivethun Emissary Dedication | 2 | Uncommon | |
| Emissary Familiar | 4 | Common | |
| Domain Spirit | 6 | Common | |
| Kaleidoscopic Entreaty | 8 | Common | |
| Rivethun Devotion | 8 | Common | |
| Advanced Domain Spirit | 10 | Common | |
| Consult the Spirits (Rivethun Emissary) | 12 | Common | |
| Manifold Conduit | 12 | Common | |
| Rivethun Adept | 16 | Common | |
| Emboldened with Glorious Purpose | 18 | Common |