Blessed One
Through luck or deed, heritage or heroics, you carry the blessing of a deity. This blessing manifests as the ability to heal wounds and remove harmful conditions, and exists independent of any worship. You might offer gratitude daily to the deity whose power you wield, or you might carry these blessings reluctantly, seeking to avoid responsibility or even openly acting to defy the deity's influence on you. You might wear the robes of the deity's order, or you might give little thought and even less reverence to the source of your powers. However you feel about these potent gifts, there can be no doubt that you wield a special power. Benevolent deities are most likely to empower a blessed one. However, any deity can grant such a blessing, as long as they're capable of granting a healing divine font to their clerics. This means such deities as Lamashtu might grant the blessed one's powers for their own purposes. Despite this possibility, it's quite uncommon for deities of cruelty, death, and destruction to grant the power of rejuvenation. When this does occur, the deity usually has a malicious intent behind the gift. Ultimately, you decide how you will use this gift. Will you aid the deity who granted you this power, or will you work in defiance of them?
Additional Feats: 6th Mercy; 10th Greater Mercy; 14th Affliction Mercy; 20th Rejuvenating Touch, Ultimate Mercy
Blessed One Dedication Feat 2
Prerequisites
You are touched by a deity and gifted with the ability to alleviate the suffering of others.
You gain the Lay On Hands devotion spell. You can Refocus by meditating, whether you reflect on the deity granting the blessing or not, allowing your blessing to refill your focus pool. Your devotion spells from the blessed one archetype are divine spells. You become trained in spell attack modifier and spell DC. Your spellcasting attribute is Charisma.
Source: Pathfinder Player Core 2
Blessed Sacrifice Feat 4
You gain the Protector's Sacrifice domain spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.
Source: Pathfinder Player Core 2
Blessed Spell Feat 8
Frequency once per 10 minutes
When you focus your magic on an ally, you can remove harmful conditions.
If your next action is to Cast A Spell from a spell slot, and that spell targets only a single ally, you can also attempt to remove a harmful condition from that ally. The condition must be one that could be removed by your Mercy feat, including those granted by later feats such as Greater Mercy.
Attempt a counteract check based on the spell's DC and level. This effect is in addition to the normal effects of your spell.
Source: Pathfinder Player Core 2
Blessed Denial Feat 12
Trigger An ally within 30 feet would become Frightened, Drained, Enfeebled, Sickened, or Stupefied.
You exude peace and protection, lessening a harmful condition as it falls upon an ally. Reduce the value of the condition your ally would take by 1 (to a minimum of 0). If the ally takes more than one condition at the same time, choose one to reduce.
Source: Pathfinder Player Core 2
Blessed One Feats
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Blessed One Dedication | 2 | Common | |
| Blessed Sacrifice | 4 | Common | |
| Blessed Spell | 8 | Common | |
| Blessed Denial | 12 | Common |