Action: Perform

When making a brief performance-one song, a quick dance, or a few jokes-you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers, or even change their attitudes if the GM sees fit.

Performance

Additional Traits

Examples

[[/act perform variant=acting]]{Acting}

Auditory, linguistic, and visual

Drama, pantomime, puppetry

[[/act perform variant=comedy]]{Comedy}

Auditory, linguistic, and visual

Buffoonery, joke telling, limericks

[[/act perform variant=dance]]{Dance}

Move and visual

Ballet, huara, jig, macru

[[/act perform variant=keyboards]]{Play Keyboard}

Auditory and manipulate

Harpsichord, organ, piano

[[/act perform variant=oratory]]{Oratory}

Auditory and linguistic

Epic, ode, poetry, storytelling

[[/act perform variant=percussion]]{Play Percussion}

Auditory and manipulate

Chimes, drum, gong, xylophone

[[/act perform variant=singing]]{Singing}

Auditory and linguistic

Ballad, chant, melody, rhyming

[[/act perform variant=strings]]{Play Strings}

Auditory and manipulate

Fiddle, harp, lute, viol

[[/act perform variant=winds]]{Play Winds}

Auditory and manipulate

Bagpipe, flute, recorder, trumpet


Critical Success Your performance impresses the observers, and they're likely to share stories of your ability.

Success You prove yourself, and observers appreciate the quality of your performance.

Failure Your performance falls flat.

Critical Failure You demonstrate only incompetence.

Sample Perform Tasks

  • Untrained audience of commoners
  • Trained audience of artisans
  • Expert audience of merchants or minor nobles
  • Master audience of high nobility or minor royalty
  • Legendary audience of major royalty or otherworldly beings