Action: Fling Magic

Requirements You are holding your wand implement.


You fling magical energy at a target within 60 feet, dealing ceil(@actor.level/2)+2)d4 untyped damage, with a Basic Reflex save against your class DC. The damage is of the type you selected when you gained your wand implement. At 3rd level and every 2 levels thereafter, the damage increases by 1d4.

You can expend more energy than usual to boost the effect of Fling Magic, dealing d6s of damage instead of d4s. After you do, the wand's extra energy is discharged; you can't boost the wand's damage again, but can continue to Fling Magic normally. The extra energy recharges at the end of your next turn.


Special This activity has the trait corresponding to the damage type you selected.