Action: End It!
Requirements You and your allies currently outnumber enemies on the battlefield, and you or a squadmate have reduced an enemy to 0 Hit Points since the start of your last turn.
At your proclamation that victory is already at hand, your allies march forward with an authoritative stomp, scattering your enemies in terror. Signal all squadmates within the aura of your banner; you and each ally can Step as a free action directly toward a hostile creature. Any hostile creatures within 10 feet of a squadmate after this movement must attempt a Will save against your class DC; on a failure they become Fleeing for 1 round, and on a critical failure they become fleeing for 1 round and Frightened 2. This is an emotion, fear, and mental effect.