Feat: Energy Ward

TypeFeat
Level6
Rarity
Common
PublicationPathfinder Player Core 2

Frequency once per turn

Requirements Your most recent action was to cast a non-cantrip spell that dealt energy damage.


You convert energy from the last spell you cast into a protective ward. Until the start of your next turn, you gain resistance to one type of energy (acid, cold, electricity, fire, force, sonic, vitality, or void) equal to 4 + the rank of the spell.