Feat: Endemic Herbs

TypeFeat
Level6
Rarity
Common
Traits
PublicationPathfinder Player Core 2

The herbal items you create use medicinal plants endemic to your location. When a creature consumes one of your herbal items, that creature gains the benefit matching the location where you created that item. If the benefit is not immediate, it lasts for 1 minute unless otherwise stated.

  • Aquatic Gain a +1 circumstance bonus to Fortitude saves.
  • Arctic For 1 hour, treat environmental cold effects as if they were one step less severe.
  • Desert For 1 hour, treat environmental heat effects as if they were one step less severe.
  • Forest Gain a +2 circumstance bonus to saves against disease and poison effects.
  • Mountain Gain a +1 circumstance bonus to Reflex saves.
  • Plains Gain a +1 circumstance bonus to Will saves.
  • Swamp Remove one source of persistent bleed damage.
  • Underground Gain a +1 circumstance bonus to Perception.

Effect: Endemic Herbs