Feat: Anchoring Arrow

Frequency once per hour


You can prevent demonic foes from fleeing your wrath via teleportation. Make a bow Strike against a demon. In addition to the normal effects of the Strike, the target must attempt a Will save against your class DC.


Critical Success The target avoids any additional effect.

Success The target takes a –5 circumstance penalty to all their movement Speeds for 1 round as arcane coils of magic meddle with their mobility.

Failure As success, but a –5 foot circumstance penalty for 1 minute. While the target is affected by this, Anchoring Arrow attempts to counteract any teleportation effect that would move the target, or any effect that would transport the target to a different plane. The arrow has a counteract rank of 7th and a [[/gmr 1d20+20 @Counteract]]{+20} modifier to the roll.

Critical Failure As failure, except a –10 foot circumstance penalty, and the duration is 10 minutes.