Feat Effect: Stance: Sea Glass Guardians
Granted by Sea Glass Guardians
You and your allies within your kinetic aura gain a +1 status bonus to AC and saving throws.
If any creature affected is critically hit or critically fails at a saving throw against an attack, effect from an enemy, or hazard and remains above 0 HP, the guardians reach out to heal that creature. The creature regains 4d8+8 HP, and the impulse ends. If the creature is in water, the healing dice are d10s instead of d8s.
Level (+3) The healing increases by 1d8+4.
Leveled HP