Feat Effect: Effect: Meddling Futures
Granted by Meddling Futures
Roll 1d4 to see what type of spirit is drawn to you. You gain the listed benefit for the action. If you attempt to use a different action, you must succeed at a DC 6 Flat or the action is lost.
1 Warrior You must attempt a Strike. You gain a +1 status bonus to your attack roll and a +2 status bonus to damage, or a +6 status bonus to damage if you are at least cursebound 3.
2 Adept You must attempt a Perception check or a skill action. You gain a +1 status bonus to the check, or a +2 status bonus if you are cursebound 3.
3 Sage You must attempt to Cast a Spell. You gain a status bonus to the spell's damage or healing equal to the spell's rank, or equal to the spell's rank + 3 if you are at least cursebound 3.
4 Wanderer You must attempt a Stride action, or a Fly, Climb, or Burrow action if you have the relevant speed. You gain a +10-foot status bonus to your Speed for the action, or a +20-foot status bonus if you are at least cursebound 3.