Item: Vambrace of Gorum
When the Lord in Iron shattered, immeasurable fragments fell to Golarion as pieces of metal. This piece of his armor has been shaped into the Vambrace of Gorum, a supreme reinforcing high-grade adamantine shield (Hardness 20, HP 160, BT 80). Pieces of sharp iron stick out, acting as +3 major striking shield spikes. The Vambrace still holds some of the deity's power. When the shield is broken, small fragments of metal explode outward, dealing 6d6 piercing damage in a 15-foot type:cone (DC 40 Basic Reflex save).
Activate—Blade of Iron 2 (concentrate, divine, manipulate)
Frequency once per day
Effect The shield reforms into a +3 high-grade adamantine major striking greatsword for 1 minute. While wielding this sword, you gain a +1 circumstance bonus to AC for each adjacent enemy (up to a +4 bonus).
Activate—Blood of Iron 1 (aura, divine)
Frequency once per day
Requirements The Vambrace of Gorum is in its shield form
Effect Your shield becomes an empowering symbol of the thrill of battle. You and your allies within 10 feet of you gain 30 temporary Hit Points that last for 1 hour, and reduce your clumsy, enfeebled, frightened, and stupefied conditions by 1.
Activate—Bones of Iron R
Frequency once per 10 minutes
Trigger You use the shield to Shield Block and the attack overcomes the shield's Hardness
Effect The iron spikes lash out at the creature who made the attack. The creature takes 6d6 piercing damage and 3d6 persistent bleed damage (DC 40 Basic Reflex save).
Destruction If the Vambrace of Gorum is broken, buried under a rose bush in Nirvana, and left undisturbed for 100 years, it loses all its magic and becomes a standard steel shield.
Trait Effects
Artifact: Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
Divine: This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | AC Bonus |
|---|---|---|---|
| Guardian Shield | 11 | Uncommon | 2 |
| Energized Shield (Major) | 19 | Uncommon | 2 |
| Kraken's Guard | 19 | Uncommon | 2 |
| Sturdy Shield (Supreme) | 19 | Common | 2 |
| Clockwork Shield (Greater) | 18 | Common | 2 |
| Indestructible Shield | 18 | Rare | 2 |
| Medusa's Scream (Greater) | 16 | Common | 2 |
| Nethysian Bulwark | 16 | Uncommon | 2 |
| Sturdy Shield (Major) | 16 | Common | 2 |
| Energized Shield (Greater) | 15 | Uncommon | 2 |
| Reforging Shield | 15 | Rare | 2 |
| Medic's Shield | 14 | Uncommon | 2 |
| Dragon Shield | 13 | Uncommon | 2 |
| Medusa's Scream | 13 | Common | 2 |
| Sturdy Shield (Greater) | 13 | Common | 2 |
| Clockwork Shield | 11 | Common | 2 |
| Energized Shield (Moderate) | 11 | Uncommon | 2 |
| Evil-Reflecting Shield | 11 | Uncommon | 2 |
| Lodestone Shield | 11 | Common | 2 |
| Forge Warden | 10 | Uncommon | 2 |