Item: Gauntlet Bow
The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet, and it retains any valid runes when used as such. You can't reload a gauntlet bow with the hand wielding it.
Trait Effects
Capacity: Weapons that have the capacity trait typically have multiple barrels or chambers capable of containing a bolt or round of ammunition. Capacity is always accompanied by a number indicating the number of barrels or chambers. After a capacity weapon is fired, you can select the next loaded barrel or chamber as an Interact action that doesn't require a free hand. You can use abilities that let or require you to Interact to reload to switch barrels or chambers of a capacity weapon instead. Each barrel or chamber can be individually reloaded after it's fired as a separate Interact action.
Free-Hand: This weapon doesn’t take up your hand, usually because it is built into your armor. A free-hand weapon can’t be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can’t attack with a free-hand weapon if you’re wielding anything in that hand or otherwise using that hand. When you’re not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.
Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Crossbow: The target takes 1d8 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Rotary Bow | - | Common | 1d8 |
| Arbalest | - | Common | 1d10 |
| Tekko-Kagi | - | Uncommon | 1d4 |
| Backpack Ballista | 1 | Uncommon | 1d12 |
| Repeating Heavy Crossbow | 1 | Uncommon | 1d10 |
| Sukgung | 1 | Common | 1d8 |
| Skeletal Claw | 9 | Uncommon | 1d4 |
| Jistkan War Crossbow | 18 | Rare | 1d10 |
| Battle Saddle | - | Common | 1d8 |
| Bladed Gauntlet | - | Uncommon | 1d4 |
| Bo Staff | - | Common | 1d8 |
| Crescent Cross | - | Uncommon | 1d6 |
| Dawnsilver Tree | - | Uncommon | 1d6 |
| Exquisite Sword Cane Sheath | - | Common | 1d4 |
| Main-Gauche | - | Common | 1d4 |
| Sansetsukon | - | Uncommon | 1d8 |
| Scizore | - | Common | 1d6 |
| Shield Bow | - | Common | 1d6 |
| Tonfa | - | Uncommon | 1d4 |
| Umbrella Injector | - | Uncommon | 1d4 |