Item: Crimson Tome
These tomes are sacred to the Red Mantis assassins, who use them to scribe their spells and record their violent deeds. The first of them were created in Rahadoum, but when the Oath Wars forced the worshippers of Achaekek to flee Rahadoum, many were identified by their crimson tomes, which were destroyed on the spot. Less than a dozen volumes survived, and the secret of creating them has been lost to history. Rumors persist of a first edition of this rare tome—an artifact version of the one presented here, but if these rumors are true, even the Red Mantis have lost track of such a treasure.
Each crimson tome is bound in fine red leather with gold filigree on the cover and golden edge gilding. When an illusion spell is prepared from this grimoire, it becomes more difficult to purposefully disbelieve. Creatures that attempt to disbelieve an illusion spell prepared from a crimson tome must roll their check twice and take the worse result; this is a misfortune effect. This does not affect the saving throws of spells with the illusion trait that call for a saving throw to resolve effects other than disbelief, such as with Dizzying Colors or Vision Of Death.
Activate—Crimson Focusing 1 (manipulate)
Frequency once per day
Requirements You have fewer Focus Points than your maximum number of Focus Points
Effect You draw on the crimson tome's energies and regain one Focus Point; the crimson tome's leather binding turns black until your next daily preparations.
Activate—Achaekek's Gift R (concentrate, spellshape)
Trigger You kill a creature with a spell prepared from the crimson tome
Effect The crimson tome infuses the slain creature's mortal remains and soul. If an effect attempts to restore the slain creature to life, the crimson tome immediately attempts to counteract that effect (counteract modifier +27, counteract rank 8). If the restoring effect is counteracted, you immediately learn the name, nature, and location of the creature or effect that attempted to bring the dead body back to life. You can only impart Achaekek's Gift on one creature at a time. If you use this ability on another creature, the previous creature loses Achaekek's Gift.
Trait Effects
Grimoire: _Note from Nethys: no description was provided for this trait. See here for details_
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Amazing Pop-up Book | 11 | Uncommon | 1250 gp |
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| Unmemorable Mantle (Major) | 17 | Common | 21750 gp |
| Chapbook of Terrors (Major) | 16 | Common | 8000 gp |
| Endless Grimoire (True) | 18 | Common | 23000 gp |
| Grimoire of Unknown Necessities | 16 | Unique | 8000 gp |
| Maw of Hungry Shadows | 18 | Common | 21000 gp |
| Misleading | 16 | Common | 8000 gp |
| Sparking Grimoire (Greater) | 16 | Common | 9100 gp |
| Anima Robe | 15 | Unique | 6500 gp |
| Arclord's Codex | 19 | Rare | 38000 gp |
| Assassin's Bracers (Type II) | 15 | Uncommon | 6500 gp |
| Locket of Sealed Nightmares | 19 | Rare | 36000 gp |
| Anima Robe (Heroic) | 20 | Unique | - |
| Assassin's Bracers (Type III) | 20 | Uncommon | 70000 gp |
| Book of Endless Walls | 14 | Common | 3900 gp |
| Codex of Destruction and Renewal | 20 | Rare | 70000 gp |
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| Dullahan Codex | 20 | Unique | - |
| Endless Grimoire (Major) | 14 | Common | 4000 gp |