Werebear

Creature 4
uncommonBeastHumanHumanoidWerecreature
Perception +11; Low Light Vision, Scent
Skills Athletics +12, Medicine +9, Nature +11, Stealth +11, Survival +11
CHA -1
CON +4
DEX +2
INT +1
STR +5
WIS +3

AC 23; Fort +12, Ref +10, Will +10
HP 75
Weaknesses Silver 5
Speed 25 feet

Unwavering conviction fills a werebear during their transformations. This can drive them zealously into noble causes, but it can also make them ruthless, violent, and single-minded. Alliances can fall from a werebear's mind as their bestial temper overcomes them and their goal overwhelms all. As a result, werebears are loners, rarely even living together as families longer than necessary. As long as there is nothing around to threaten it or the natural area it protects (typically a forest), a werebear in its animal form is generally content to forage and sleep away the night.


Werecreatures are humanoids doomed to transform into animals and animalhumanoid hybrids under the light of the full moon. These shapechanging creatures are the result of an ancient primal curse that they can, in turn, transmit through their own bites. Their ability to lurk unseen in the wilds as well as among people, combined with the contagiousness of their condition, makes werecreatures a perennial cause of panicked suspicion.