Water Scamp (BB)

Creature 1

Source Pathfinder Beginner Box: Secrets of the Unlit StarRemaster

commonElementalWater
Perception +3; Darkvision
Skills Athletics +6, Stealth +6
CHA +0
CON +1
DEX +3
INT -2
STR +1
WIS +0

AC 16; Fort +7, Ref +11, Will +4
HP 20 fast healing 2 (while underwater)
Resistances Acid 3, Fire 3
Speed 20 feet, Fly 25 feet, Swim 25 feet

Elemental scamps are bat-like critters marked by elemental powers. Water scamps are marked apart from other scamps by sleek fur that traps a layer of water next to their skin. Although they can fly like their kin and conjure enough water to never dry out, water scamps leave the water only when they must.


Melee Claw +8 (Agile, Finesse, Unarmed), Damage 1d6+1 Slashing

Spells DC 17, attack +9
Acid Grip(Rank 2)

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