Watchmage Squadron

Creature 10
commonHumanHumanoidTroop
Perception +22 (invisibility scan)
Skills Arcana +21, Athletics +19, Intimidation +20, Society +19
CHA +0
CON +3
DEX +4
INT +5
STR +3
WIS +2

AC 30; Fort +22, Ref +16, Will +19
HP 180
Weaknesses Area Damage 10, Splash Damage 10
Speed 25 feet

Governments often organize and deploy squadrons of watchmages in places where dangerous magic is expected. Members combine their spellcasting to cast at a higher level than they could alone.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.