Warmonger
Creature 10commonHumanHumanoid
Perception +16
Skills Athletics +24, Intimidation +20, Stealth +19, Survival +14
CHA +0
CON +5
DEX +4
INT +1
STR +6
WIS +0
AC 29; Fort +21, Ref +20, Will +16
HP 200
Speed 30 feet, Climb 10 feet, Swim 20 feet
Warmongers believe the base state of life is violence. They stay in peak physical condition with constant training and keep their supplies ready for marching to war.
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Melee Battle Axe +23 (Magical, Sweep), Damage 2d8+12 Slashing
Melee Fist +22 (Agile, Nonlethal, Unarmed), Damage 1d4+12 Bludgeoning
Melee Composite Longbow +21 (Deadly D10, Magical, Propulsive, Reload 0, Volley 30), Damage 1d8+9 Piercing
Reactive Strike