Warden of Caverns and Burrows
Creature 22uniqueBeastEarth
Perception +36; Darkvision, Tremorsense
Skills Athletics +42 (+45 to High Jump or Long Jump), Intimidation +37, Stealth +37
CHA +9
CON +10
DEX +8
INT +6
STR +12
WIS +8
AC 45; Fort +39, Ref +36, Will +33
HP 500
Resistances Physical 10, Sonic 20
Weaknesses Cold 20
Speed 40 feet, Burrow 40 feet
The Connected Depths
As much as air currents flow through the skies, and the oceans connect the waters of world, the caverns and depths connect to each other as well, via several means. Underground flows of lava create tunnels and passages. Water's erosion also forms cave systems out of the stone.
Melee Horned Crown +41 (Magical, Reach 10), Damage 4d12+22 Piercing
Melee Mandible +41 (Agile, Magical, Reach 15), Damage 4d10+22 Bludgeoning
Melee Chirp +33 (Magical), Damage 4d10+18 Sonic
Melee Magma Jet +33 (Magical), Damage 4d8+13 fire plus 2d6 Fire
Tremorsense (Imprecise) 60 feet
Darkvision
+1 To All Saves vs. Primal